World Blessings
World Blessings and Happy Hour keep server rates moving.
| Rate | Default | World Blessing | Happy Hour |
|---|---|---|---|
| Base and Job EXP | 3x | 5x | 7x |
| Item Drops | 5x | 7x | 8x |

Every job along with their skills on Age of Ymir are actively being rebalanced to provide smoother, more intuitive gameplay and better synergy within each class through the careful curation of Shadow Skill Runes obtained via Monster Hunter content. These changes are part of our ongoing quality of life efforts, ensuring every class feels both impactful and enjoyable to play.

For a full list of all Vanilla changes from official servers, visit progression/vanilla-changes.
Quality of Life Changes
| Feature | Description |
|---|---|
| God Item quests are disabled to keep progression focused on current content. | |
| Server-wide announcements on rare drops (0.05%) celebrate big finds. | |
| Faster sit/stand HP and SP regeneration for snappier leveling sessions. | |
| Default storage capacity is 800 items, with Storage 1 and Storage 2 access unlockable at 800 slots each through the Premium Ration Service Box in Gem Shop Value Packs. | |
| Elemental quivers and cartridges stocked in barter shops for quick gearing. | |
| Expanded ammunition options for all expanded jobs, including elemental variants. | |
| Universal Flute instantly summons a Falcon, Peco Peco, or Pushcart. | |
| Nerfed Loots keep the economy stable while rewarding grinding. | |
| Rideword Hat absorbs HP/SP even on magical attacks. | |
| Elemental converters last 30 minutes, reducing downtime. | |
| Bulk refine: Rough Elunium/Oridecon convert directly into Eluniums/Oridecons. | |
| Gemstone pouches bundle Blue/Red/Yellow gems to save weight and slots. | |
| All repeatable-quest maps are memo-able, except MVP maps to prevent abuse. |

For the full Jobs Database and live skill treelines, including custom skill changes, official skill descriptions, and Shadow Skill Rune unlocks, visit play-aoy.com/skilltree/. Hover any linked skill name below to preview its full skilltree description.
Note: Custom skill change coverage follows the current client-side AOY markers. Classes appear here once their AOY-tagged client descriptions are available.
Job Class & Skills Spotlight
Swordsman
Swordsman
Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Two-Handed Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Merchant
Merchant
MammoniteZeny cost reduced by 50% on AoY.
DiscountCompletely removed old effect.
OverchargeCompletely removed old effect. Adds 50z per level on Mammonite cost.
Thief
Thief
Double Attack[AOY/Renewal Change] Critical hits can be done with Double Attack on AoY. [Hidden Ones] For Thief classes, Swords can now also proc. Blvl >= 100, Katars can also proc [Double Attack].
EnvenomIncreased base mastery damage by 10. [Twin Fangs] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned.
Mage
Mage
Cold Bolt[Hail Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Lightning Bolt[Voltaic Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Fire Bolt[Flame Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Thunder Storm[Power Conduit] Blvl >= 106, Base INT >= 99, [Lightning Bolt] and [Thunder Storm] is maxed, 1H Staff equipped, +150% skillratio. Gain 25% chance to cast Lv10 [Lightning Bolt] on all targets hit by [Thunder Storm]. If class is Sage/Professor, gain additional +200% skillratio.
Acolyte
Acolyte
Divine Protection[Temptation Resist] Blvl >= 103 and skill is maxed, additional Resist to Dark +5%.
TeleportLevel 1 skips the menu window + teleport instantly.
Increase AgilityDuration extended to 5 minutes on AoY.
BlessingDuration extended to 5 minutes on AoY.
Demon Bane[Conquered Shadow] Blvl >= 104 and skill is maxed, additional All Damage to Dark +5%
AngelusDuration extended to 5 minutes on AoY.
Archer
Archer
Double Strafe[Arrow Experiment] Blvl >= 100, additional +100% skillratio.
Owl's Eye[Night Eye] Blvl >= 90, additional +1 DEX per level of skill.
Improve Concentration[Wind Marshal] Blvl >= 103, bonus is now 6/7/8/9/10/11/12/13/14/15%
Super Novice
Super Novice
Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Double Attack[AOY/Renewal Change] Critical hits can be done with Double Attack on AoY. [Hidden Ones] For Thief classes, Swords can now also proc. Blvl >= 100, Katars can also proc [Double Attack].
EnvenomIncreased base mastery damage by 10. [Twin Fangs] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned.
Cold Bolt[Hail Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Lightning Bolt[Voltaic Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Fire Bolt[Flame Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Divine Protection[Temptation Resist] Blvl >= 103 and skill is maxed, additional Resist to Dark +5%.
DiscountCompletely removed old effect.
Thunder Storm[Power Conduit] Blvl >= 106, Base INT >= 99, [Lightning Bolt] and [Thunder Storm] is maxed, 1H Staff equipped, +150% skillratio. Gain 25% chance to cast Lv10 [Lightning Bolt] on all targets hit by [Thunder Storm]. If class is Sage/Professor, gain additional +200% skillratio.
Demon Bane[Conquered Shadow] Blvl >= 104 and skill is maxed, additional All Damage to Dark +5%
OverchargeCompletely removed old effect. Adds 50z per level on Mammonite cost.
Owl's Eye[Night Eye] Blvl >= 90, additional +1 DEX per level of skill.
TeleportLevel 1 skips the menu window + teleport instantly.
AngelusDuration extended to 5 minutes on AoY.
Increase AgilityDuration extended to 5 minutes on AoY.
BlessingDuration extended to 5 minutes on AoY.
Improve Concentration[Wind Marshal] Blvl >= 103, bonus is now 6/7/8/9/10/11/12/13/14/15%
MammoniteZeny cost reduced by 50% on AoY.
Knight
Knight
Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Two-Handed Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Two-Hand Quicken[Inner Rage] Blvl >= 115, adds CRIT DMG +2% per level.
Auto Counter[Last Stand] Directional restrictions loosened on counter. +2% DMG every level starting at Blvl 90.
Riding (Peco Peco Ride)[Knight Commander Status] If [Cavalier Mastery] is maxed, get the same movement speed as if you are mounted. You'd still need to be mounted for certain skills requiring you to be mounted like [Brandish Spear].
Spear Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Bowling Bash[Chain Reaction] No gutter bug. Chain splash now ranges from 2~20 cells for wider splash.
Pierce[Path of Rage] Can [Critical] at 1/3 crit chance.
Spear Boomerang[Aerodynamic] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned.
Spear Stab[Excessive Thrusts] Has a chance to slow target for 2s. 4% chance per level. 50% movement reduction at level 10.
Brandish Spear[Phalanx Directorate] Spear weight is added to the damage similar to [Spiral Pierce] at half effectivity.
Blacksmith
Blacksmith
MammoniteZeny cost reduced by 50% on AoY.
DiscountCompletely removed old effect.
OverchargeCompletely removed old effect. Adds 50z per level on Mammonite cost.
Hilt Binding[Aoy Change] Duration effects x2.5, STR +5 too.
Skin Tempering[Platework] Blvl >=110, Total VIT >= 120, gain DEF +12%
HammerfallCan now inflict damage with 2s after-cast delay.
Weaponry Research[Prontera's Armsmith] Blvl >= 100, Base STR >= 99, and [Weaponry Research] is maxed, various bonuses are gained depending on weapon. 2H Axe: HIT +20 1H Axe: FLEE +30 1H Mace: HP +600 1H Sword: ATK +20
Adrenaline RushDuration extended up to 3.5 minutes on AoY.
Ore DiscoveryImproved odds of getting ores, also added HD Elu/Ori to the drop table. Note: Please see Refining Ores on our Wiki.
Weapon PerfectionDuration extended to 2 minutes on AoY.
Power ThrustDuration extended to 2.5 minutes on AoY.
Assassin
Assassin
Double Attack[AOY/Renewal Change] Critical hits can be done with Double Attack on AoY. [Hidden Ones] For Thief classes, Swords can now also proc. Blvl >= 100, Katars can also proc [Double Attack].
EnvenomIncreased base mastery damage by 10. [Twin Fangs] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned.
Katar Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Sonic BlowHit lock removed and animation improved for smoother execution.
Venom DustNow a poison magic damaging skill and has 2s cast time. Still 5s duration per level.
Sonic Acceleration[Killer Instinct] For every 30 Base STR, adds +1 Hit to [Sonic Blow]. If you have 60 Base STR, it will hit for a total of 10 hits (from 8).
Grimtooth[Spire Phantoma] Can be casted outside of [Hiding] but deals only 40% of damage.
Venom SplasherNow MATK based. Max timer at 7s. Cast range is now 5 cells. No more [Poison React] add damage from buff. CD is 8s, -0.5s per skill level. [Blight Mage] Every 10 DEX decreases explosion timer by 0.5s, capping out at 2s. If target is already poisoned, receive +50% more final damage from [Venom Splasher].
Wizard
Wizard
Cold Bolt[Hail Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Lightning Bolt[Voltaic Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Fire Bolt[Flame Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Thunder Storm[Power Conduit] Blvl >= 106, Base INT >= 99, [Lightning Bolt] and [Thunder Storm] is maxed, 1H Staff equipped, +150% skillratio. Gain 25% chance to cast Lv10 [Lightning Bolt] on all targets hit by [Thunder Storm]. If class is Sage/Professor, gain additional +200% skillratio.
Earth Spike[Geokinetic] Blvl >= 106, +600% skillratio.
Fire PillarCan be cast even if there is an enemy standing on that cell already.
Lord of Vermilion[Discharged Arcane] Blvl >= 118, Total INT >= 140, [Lightning Bolt], [Thunderstorm], [Jupitel Thunder] and [Lord of Vermilion] is maxed, equipped a 2H Staff, inflict [Paralysis] on 75% chance for 7s. Also gain +600% on base skillratio. Lux Anima changes the element to Fire outside GVG.
Heaven's Drive[Geobranding] Blvl >= 108, +400% skillratio.
Meteor Storm[Astral Anomaly] Blvl >= 118, Total INT >= 140, [Fire Bolt], [Fire Ball], [Fire Wall], [Fire Pillar] and [Meteor Storm] is maxed, and equipped a 2H Staff, gain +200% on base skillratio, adds 2 more hits per meteor hit. Blvl >= 120, adds +50% more on base skillratio.
Water Ball[Aquatic Supremacy] Blvl >= 100, cooldown is lowered to 5s instead.
Storm Gust[Hypothermia] Blvl >= 118, Total INT >= 140, [Storm Gust], [Cold Bolt], [Frost Diver], [Ice Wall] and [Frost Nova] are maxed, Base INT >= 99, and equipped 2H Staff, +400% to base skillratio, won't knockback and freeze anymore. Lux Anima changes the element to Wind outside GVG.
Priest
Priest
Divine Protection[Temptation Resist] Blvl >= 103 and skill is maxed, additional Resist to Dark +5%.
TeleportLevel 1 skips the menu window + teleport instantly.
Increase AgilityDuration extended to 5 minutes on AoY.
BlessingDuration extended to 5 minutes on AoY.
Demon Bane[Conquered Shadow] Blvl >= 104 and skill is maxed, additional All Damage to Dark +5%
AngelusDuration extended to 5 minutes on AoY.
MagnificatDuration extended to 2.5 minutes.
Impositio Manus[AOY/Renewal Change] Affects the entire party similar to Magnificat.
GloriaDuration extended to 1 minute on AoY.
Slow PoisonAOY-exclusive version: Prevents the effect of Poison Deadly Poison, and Bleeding on a character. This does not cure existing status effects. It makes the characters immune to the effects. Notes: Yes, Slow Poison is the name, not Stop Poison.
AspersioDuration extended to 15 minutes on AoY.
Mace Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack. [Zealotry] Blvl >= 100, [Divine Protection], [Demon Bane] and [Mace Mastery] is maxed, gain additional Critical + 1 and Critical Damage +3% per level.
Turn UndeadImproved formula for failed exorcism.
Magnus Exorcismus[Exorcism Rites] Blvl >= 100, Base INT/DEX >= 99, [Turn Undead] and [Magnus Exorcismus] is maxed, additional +70% on base skillratio. Lux Anima changes the element to Shadow.
Hunter
Hunter
Double Strafe[Arrow Experiment] Blvl >= 100, additional +100% skillratio.
Owl's Eye[Night Eye] Blvl >= 90, additional +1 DEX per level of skill.
Improve Concentration[Wind Marshal] Blvl >= 103, bonus is now 6/7/8/9/10/11/12/13/14/15%
Land MineAOY-exclusive version: Sets an earth elemental trap with a 3x3 range which will explode once an enemy steps on it. Damage increases according to skill level, caster's Base Level, and INT. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap.
Blitz BeatAOY-exclusive version: Commands Falcon to attack a targeted and surrounding enemies in an 3x3 area. The Falcon's damage is increased by the owner's AGI and LUK. The skill level also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow class weapon, which will be increased based on your LUK. The Falcon's Attack Range is 3 cells plus the level of Vulture's Eye skill.
Freezing TrapAOY-exclusive version: Sets a water elemental trap with a 3x3 range which will damnage and freeze an enemy once it has been triggered. A trap that has not been stepped on is released after the duration expires and returns the Traps. Consumes 2 Traps.
Steel CrowAOY-exclusive version: Increases the damage inflicted by Falcon.
Blast MineAOY-exclusive version: Sets a wind elemental trap with a 3x3 range that will automatically explode after a specific time period determined by the level of the skill. Consumes 2 Traps.
Claymore TrapAOY-exclusive version: Sets a fire elemental trap which will inflict splashed damage in an 5x5 area. Claymore Traps can be attacked to explode instantly. Consumes 2 Traps.
Crusader
Crusader
Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Two-Handed Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Faith[Odin's Defender] Blvl >= 116 and skill is maxed, additional HP +25%.
Spear Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Riding (Peco Peco Ride)[Knight Commander Status] If [Cavalier Mastery] is maxed, get the same movement speed as if you are mounted. You'd still need to be mounted for certain skills requiring you to be mounted like [Brandish Spear].
Holy Cross[Holy Prowess] Skill hits 3x if target is Undead or Demon. Lux Anima changes the element to Ghost outside GVG.
Spear Quicken[Reckless Holiness] Blvl >= 102, [Cavalier Mastery] and [Holy Cross] is maxed, and equipped with 2H Spear, gain +1 more hit for [Holy Cross].
Divine Protection[Temptation Resist] Blvl >= 103 and skill is maxed, additional Resist to Dark +5%.
Grand CrossRideword Hat effect enabled. Hits all mobs standing on the same stacked cell 3x. Lux Anima changes the element to Ghost outside GVG.
Shield Boomerang[Aerodynamic] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned.
Demon Bane[Conquered Shadow] Blvl >= 104 and skill is maxed, additional All Damage to Dark +5%
Reflect ShieldReflect damage is limited by your Max HP on AoY.
Defender (Defending Aura)[Desperation Defense] Blvl >= 120, Base VIT >= 99, 2H Weapon, equipped skill is maxed, can use [Defender] without shield at Lv1 effectivity but without the ASPD penalty.
Devotion (Sacrifice)[Odin's Devotee] All devoted players recover a percentage of their HP/SP per 5s depending on the skill level. 1%/1%/2%/2%/3%
Alchemist
Alchemist
MammoniteZeny cost reduced by 50% on AoY.
DiscountCompletely removed old effect.
OverchargeCompletely removed old effect. Adds 50z per level on Mammonite cost.
Learning Potion (Potion Research)[Potent Flasks] Blvl >= 100, Base INT >= 99, [Learning Potion] is maxed, additional +50% more recovery from potions.
Summon Marine Sphere[Nautical Discharge] HP is now also scaled by any stat of the summoner * 40. Explosion is now also always triggered at the end of its move phase.
Axe Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Twilight Pharmacy IAOY-exclusive version: Consume 200 SP in order to make 200 attempts to create White Potions every 0.005 seconds. This skill has the same success rate as the Pharmacy skill and has a 3 second Casting Time that is unaffected by DEX. Each cast requires enough materials to craft 200 White Potions.
Pharmacy (Prepare Potion)Ranked [Red Slim Pot] and [Yellow Slim Pot] for top 1-10 increased potency from 50% to 100%. Ranked [White Slim Pot] now also recovers % of your HP depending on the rank. Normal crafted non-slim potions now just have +25% more potency (+50% previously).
Potion Pitcher[Potent Vials] Blvl >= 105, Total INT >= 120, [Learning Potion] is maxed, additional +50% healing to pitched normal potions.
Twilight Pharmacy IIAOY-exclusive version: This skill is only enabled with a Super Novice in the party. Consume 200 SP in order to make 200 attempts to create a White Slim Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill and has a 3 second Casting Time that is unaffected by DEX. Each cast requires enough materials to craft 200 White Slim Potions.
Demonstration (Bomb)[Imp's Blood] Can be used without [Bottle Grenade] but only does 40% of final damage. Now scales with MATK with +50% skillratio per level.
Twilight Pharmacy IIIAOY-exclusive version: This skill is only enabled with a Taekwon in the party. Consume 200 SP in order to create 100 Alcohol, 50 Acid Bottle and 50 Fire Bottle at once. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items.
Acid Terror[Acidic Coefficient] Can be used without [Acid Bottle] but only does 40% of final damage. [Aerodynamic] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned. Now forced-neutral; Lux Anima changes the element to Poison.
Bio Cannibalize[Paracelsus Doctrine] Blvl <= 60, 1 max spawn. Blvl <= 80, 2 max spawn. Blvl <= 100, 3 max spawn. Blvl <= 120, 4 max spawn. Assigned [Ranged Crit] role to Mandragora. Assigned [Ranged Tank] to Hydra. Assigned [Support] to Flora Assigned [Tank] to Parasite. Assigned [Magic Nuke] to Geographer. - Mandragora MaxHP = 1000 + 40/DEX, also inherits user's ATK(+HIT/2+CRITx4)/HITx2/CRITx10.
Rogue
Rogue
Double Attack[AOY/Renewal Change] Critical hits can be done with Double Attack on AoY. [Hidden Ones] For Thief classes, Swords can now also proc. Blvl >= 100, Katars can also proc [Double Attack].
EnvenomIncreased base mastery damage by 10. [Twin Fangs] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned.
Tunnel Drive (Stalk)[Land Glide] Blvl >= 115, Total AGI >= 130, normal movement speed gained when moving while using [Hide].
Snatcher (Gank)[Arcane Blood] Blvl >= 80 and [Snatcher] is maxed, adds 2% chance to drop various [Skill Scrolls] from Lv70 >= monsters. Every 20 Total DEX adds 1% to the drop chance.
Strip Helm[Helm Profanity] Blvl >= 105, Total INT >= 110, adds 20% to debuff.
Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Double Strafe[Arrow Experiment] Blvl >= 100, additional +100% skillratio.
Strip Shield[Shield Profanity] Blvl >= 105, Total DEX >= 110, adds 10% to debuff.
Gangster Paradise (Slyness)[Tavern Culture] Recover 0.5% HP/SP per second if [Gangster's Paradise] is activated.
Back StabAOY-exclusive version: Back Stab teleports the caster immediatly behind the enemy to deal physical melee damage. This skill's accuracy depends on it's skill level. When used with a Bow class weapon this skill's damage is reduced by half. When equipped with a Dagger class weapon damage occurs twice. Back Stab can't be used when in Hiding status.
Strip Armor[Armor Profanity] Blvl >= 105, Total VIT >= 110, adds 20% to debuff.
Compulsion DiscountRemoved all Discount/Overcharge effects.
Strip Weapon[Weapon Profanity] Blvl >= 105, Total STR >= 110, adds 10% to debuff.
Sage
Sage
Cold Bolt[Hail Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Lightning Bolt[Voltaic Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Fire Bolt[Flame Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Thunder Storm[Power Conduit] Blvl >= 106, Base INT >= 99, [Lightning Bolt] and [Thunder Storm] is maxed, 1H Staff equipped, +150% skillratio. Gain 25% chance to cast Lv10 [Lightning Bolt] on all targets hit by [Thunder Storm]. If class is Sage/Professor, gain additional +200% skillratio.
Advanced Book[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack. [Arcanist Codex] If any Book Type weapon is equipped, +15% skillratio to all [Elemental Bolts] per level of [Advanced Book]. Blvl >= 110, and still wearing a Book Type weapon, reduce all CAST TIME for all [Elemental Bolts] by 95%.
Dragonology[Dragon Lineage] Blvl >= 115 and Book Type weapon is equipped, INT +2 per level, +40% Magic Damage to. Dragons
Seismic Weapon[Stalactite Weapon] Doubles effect of buff if weapon element is earth prior to endow.
Frost Weapon[Freezing Weapon] Doubles effect of buff if weapon element is water prior to endow.
Lightning Loader[Volting Weapon] Doubles effect of buff if weapon element is lightning prior to endow.
Flame Launcher[Burning Weapon] Doubles effect of buff if weapon element is fire prior to endow.
Earth Spike[Geokinetic] Blvl >= 106, +600% skillratio.
Free Cast[Arcane Accumulation] Blvl >= 110, Total INT >= 160, Magic Damage of all spells +30% per 1s Cast Time. Blvl >= 120, Total INT >= 200, additional Magic Damage of all spells +20% on top of the previous effect per 1s Cast Time. Your casting will always be [Interruptible] regardless of gear/item effect.
Deluge[Full Torrent] Blvl >= 105, +15% additional Water Damage.
Violent Gale[Full Aero] Blvl >= 105, +15% additional Wind Damage.
Volcano[Full Eruption] Blvl >= 105, +15% additional Fire Damage.
Heaven's Drive[Geobranding] Blvl >= 108, +400% skillratio.
Monk
Monk
Divine Protection[Temptation Resist] Blvl >= 103 and skill is maxed, additional Resist to Dark +5%.
TeleportLevel 1 skips the menu window + teleport instantly.
Increase AgilityDuration extended to 5 minutes on AoY.
BlessingDuration extended to 5 minutes on AoY.
Demon Bane[Conquered Shadow] Blvl >= 104 and skill is maxed, additional All Damage to Dark +5%
AngelusDuration extended to 5 minutes on AoY.
Iron Hand[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Triple Attack[Vagabond Fists] Blvl >= 100, Knuckle weapon equipped, [Triple Attack] and [Iron Hand] is maxed, +50% to skillratio and granting more depending on Total STR and DEX.
Chain Combo[Echo Fists] Blvl >= 102, Knuckle weapon equipped, [Triple Attack], [Iron Hand], [Chain Combo] is maxed, +50% to skillratio and granting more depending on Total STR and DEX.
Combo Finish[Finishing Fists] Blvl >= 105, Knuckle weapon equipped, [Triple Attack], [Iron Hand], [Chain Combo] and [Combo Finish] is maxed, grants more skillratio depending on Total STR and DEX.
Body Relocation[Shunpo] If current spirit spheres are more than 10, SP Cost is converted to HP Cost (x10 of SP Cost).
Bard
Bard
Double Strafe[Arrow Experiment] Blvl >= 100, additional +100% skillratio.
Owl's Eye[Night Eye] Blvl >= 90, additional +1 DEX per level of skill.
Improve Concentration[Wind Marshal] Blvl >= 103, bonus is now 6/7/8/9/10/11/12/13/14/15%
Musical Lesson[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Drum of Battlefield[Tune of War] Blvl >= 102, can be casted without a partner. Blvl >= 120, Base STR >= 99, [Drum of Battlefield] and [Bragi's Poem] is maxed, additional ATK +50. Notes: Does not show in status window.
Eternal Chaos[Tune of Havoc] Blvl >= 103, can be casted without a partner. Blvl >= 115, debuff on self is now only 50%.
Mr. Kim A Rich Man[Experience Debt] Blvl >= 100, additional +10% EXP per level.
Dancer
Dancer
Double Strafe[Arrow Experiment] Blvl >= 100, additional +100% skillratio.
Owl's Eye[Night Eye] Blvl >= 90, additional +1 DEX per level of skill.
Improve Concentration[Wind Marshal] Blvl >= 103, bonus is now 6/7/8/9/10/11/12/13/14/15%
Dancing Lesson[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Please Don't Forget Me[Heartbreaker] Blvl >= 100, [Dancing Lesson] and [Please Don't Forget Me] is maxed, can be used outside PVP/Siege Mode, if used this way, 60s CD is imposed.
Service For You[Seductive Doctrine] Holy Job Classes only take half of the effect for the SP increase. Assassins, Rogues, and Hunters gain double the effect for SP increase.Other job classes take the normal effect.
Drum of Battlefield[Tune of War] Blvl >= 102, can be casted without a partner. Blvl >= 120, Base STR >= 99, [Drum of Battlefield] and [Bragi's Poem] is maxed, additional ATK +50. Notes: Does not show in status window.
Eternal Chaos[Tune of Havoc] Blvl >= 103, can be casted without a partner. Blvl >= 115, debuff on self is now only 50%.
Mr. Kim A Rich Man[Experience Debt] Blvl >= 100, additional +10% EXP per level.
Lord Knight
Lord Knight
Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Two-Handed Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Two-Hand Quicken[Inner Rage] Blvl >= 115, adds CRIT DMG +2% per level.
Auto Counter[Last Stand] Directional restrictions loosened on counter. +2% DMG every level starting at Blvl 90.
Riding (Peco Peco Ride)[Knight Commander Status] If [Cavalier Mastery] is maxed, get the same movement speed as if you are mounted. You'd still need to be mounted for certain skills requiring you to be mounted like [Brandish Spear].
Spear Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Bowling Bash[Chain Reaction] No gutter bug. Chain splash now ranges from 2~20 cells for wider splash.
Pierce[Path of Rage] Can [Critical] at 1/3 crit chance.
Spear Boomerang[Aerodynamic] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned.
Spear Stab[Excessive Thrusts] Has a chance to slow target for 2s. 4% chance per level. 50% movement reduction at level 10.
Brandish Spear[Phalanx Directorate] Spear weight is added to the damage similar to [Spiral Pierce] at half effectivity.
Berserk (Frenzy)[Final Stand] Blvl >= 100, Total AGI/LUK >= 220, [2H Sword Mastery] and [Bowling Bash] are maxed, HP is x4, no flee penalty, 1% drain of HP/s, +1% Critical Damage per 3 Total LUK, and can go over the current [Max ASPD] by 1.
ParryCan be used with Two-Handed Spears but chance is just 2% per skill level.
Aura Blade[Legion's Grip] Blvl >= 115, Total STR is now also added.
Concentration (Spear Dynamo)[Savage Tactics] Blvl >= 105, Total STR >= 120, effect is doubled.
Head Crush (Traumatic Blow)[Eastern Strategy] +3% more skillratio per 1 Total STR.
Joint Beat (Vital Strike)[Bonebreaker] +4% skillratio per Total LUK. Status effect denoted by a visual on target.
Whitesmith
Whitesmith
MammoniteZeny cost reduced by 50% on AoY.
DiscountCompletely removed old effect.
OverchargeCompletely removed old effect. Adds 50z per level on Mammonite cost.
Hilt Binding[Aoy Change] Duration effects x2.5, STR +5 too.
Skin Tempering[Platework] Blvl >=110, Total VIT >= 120, gain DEF +12%
HammerfallCan now inflict damage with 2s after-cast delay.
Weaponry Research[Prontera's Armsmith] Blvl >= 100, Base STR >= 99, and [Weaponry Research] is maxed, various bonuses are gained depending on weapon. 2H Axe: HIT +20 1H Axe: FLEE +30 1H Mace: HP +600 1H Sword: ATK +20
Adrenaline RushDuration extended up to 3.5 minutes on AoY.
Ore DiscoveryImproved odds of getting ores, also added HD Elu/Ori to the drop table. Note: Please see Refining Ores on our Wiki.
Weapon PerfectionDuration extended to 2 minutes on AoY.
Power ThrustDuration extended to 2.5 minutes on AoY.
Weapon RefineAOY-exclusive version: Refines weapons to increase their power. Unlike weapon smithing, which is affected by DEX or LUK, this skill's success rate mirrors the refine table success/failure/downgrade rates and items required such as Rough Oridecons for low refines, Oridecons for average refines, HD Oridecons for above average refines, and Enriched Oridecons for the highest refines possible for this skill.
Cart TerminationZeny cost reduced by 50% and formula is always at Max Weight.
Assassin Cross
Assassin Cross
Double Attack[AOY/Renewal Change] Critical hits can be done with Double Attack on AoY. [Hidden Ones] For Thief classes, Swords can now also proc. Blvl >= 100, Katars can also proc [Double Attack].
EnvenomIncreased base mastery damage by 10. [Twin Fangs] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned.
Katar Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Sonic BlowHit lock removed and animation improved for smoother execution.
Venom DustNow a poison magic damaging skill and has 2s cast time. Still 5s duration per level.
Sonic Acceleration[Killer Instinct] For every 30 Base STR, adds +1 Hit to [Sonic Blow]. If you have 60 Base STR, it will hit for a total of 10 hits (from 8).
Grimtooth[Spire Phantoma] Can be casted outside of [Hiding] but deals only 40% of damage.
Venom SplasherNow MATK based. Max timer at 7s. Cast range is now 5 cells. No more [Poison React] add damage from buff. CD is 8s, -0.5s per skill level. [Blight Mage] Every 10 DEX decreases explosion timer by 0.5s, capping out at 2s. If target is already poisoned, receive +50% more final damage from [Venom Splasher].
Create Deadly PoisonRemoved dependency to stat-based success chance, and just replaced with Base/Job Levels. Items required to create Deadly Poison: 1 Empty Bottle 1 Poison Spore 1 Venom Canine 1 Bee Sting 1 Cactus Needle 1 Berserk Potion 1 Karvodailnirol
Soul DestroyerNow full Matk-based and is now Poison Elemental. Can do double hits depending on the level of [Double Attack] learned. Turns to Neutral if [Enchant Poison] is used. Every level of [Double Attack] gives +3% chance to do double hits. Every 10 Total DEX past 50 DEX gives additional +2% chance to do double hits, maxing out at 150 DEX or +20% chance. Every 1 Total INT gives +6% skillratio.
Enchant Deadly PoisonCan be used without Poison Bottle, but only applies x1.5 modifier instead of the normal x4. Skill level slightly affects the modifier.
Meteor AssaultLowered skillratio by 200% at max. But added scaling with Total VIT. Every VIT beyond 50 adds +5% to skillratio, maxing out at 150 Total VIT. Lux Anima changes the element to Ghost outside GVG.
High Wizard
High Wizard
Cold Bolt[Hail Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Lightning Bolt[Voltaic Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Fire Bolt[Flame Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Thunder Storm[Power Conduit] Blvl >= 106, Base INT >= 99, [Lightning Bolt] and [Thunder Storm] is maxed, 1H Staff equipped, +150% skillratio. Gain 25% chance to cast Lv10 [Lightning Bolt] on all targets hit by [Thunder Storm]. If class is Sage/Professor, gain additional +200% skillratio.
Earth Spike[Geokinetic] Blvl >= 106, +600% skillratio.
Fire PillarCan be cast even if there is an enemy standing on that cell already.
Lord of Vermilion[Discharged Arcane] Blvl >= 118, Total INT >= 140, [Lightning Bolt], [Thunderstorm], [Jupitel Thunder] and [Lord of Vermilion] is maxed, equipped a 2H Staff, inflict [Paralysis] on 75% chance for 7s. Also gain +600% on base skillratio. Lux Anima changes the element to Fire outside GVG.
Heaven's Drive[Geobranding] Blvl >= 108, +400% skillratio.
Meteor Storm[Astral Anomaly] Blvl >= 118, Total INT >= 140, [Fire Bolt], [Fire Ball], [Fire Wall], [Fire Pillar] and [Meteor Storm] is maxed, and equipped a 2H Staff, gain +200% on base skillratio, adds 2 more hits per meteor hit. Blvl >= 120, adds +50% more on base skillratio.
Water Ball[Aquatic Supremacy] Blvl >= 100, cooldown is lowered to 5s instead.
Storm Gust[Hypothermia] Blvl >= 118, Total INT >= 140, [Storm Gust], [Cold Bolt], [Frost Diver], [Ice Wall] and [Frost Nova] are maxed, Base INT >= 99, and equipped 2H Staff, +400% to base skillratio, won't knockback and freeze anymore. Lux Anima changes the element to Wind outside GVG.
Magic CrasherNow follows weapon element. Every 10 Total DEX adds +60% to skillratio, maxing out at 150 DEX.
Napalm VulcanSkill hits added the more targets are hit. <2: Normal 5 hits =3: +1 hit (6 total) =4: +2 hits (7 total) >5: +3 hits (8 total) [Psychical Sense] Blvl >= 100, [Nepalm Vulcan], [Soul Strike], and [Safety Wall] are maxed, +100% to skillratio per level.
Mystical Amplification[Arcane Prodigy] Blvl >= 120, Total INT >= 140, [Mystical Amplification] is mastered, every 5 total INT beyond 140 INT, adds +2% MATK on the buff, maxing out at +20%.
Gravitational Field[Graviton Research] Blvl >= 100, Total INT >= 130, [Soul Strike], [Safety Wall], [Nepalm Vulcan], [Gravitation Field] are maxed, every 10 Total INT beyond 130, adds +150% skillratio, maxing out on 200 INT.
High Priest
High Priest
Divine Protection[Temptation Resist] Blvl >= 103 and skill is maxed, additional Resist to Dark +5%.
TeleportLevel 1 skips the menu window + teleport instantly.
Increase AgilityDuration extended to 5 minutes on AoY.
BlessingDuration extended to 5 minutes on AoY.
Demon Bane[Conquered Shadow] Blvl >= 104 and skill is maxed, additional All Damage to Dark +5%
AngelusDuration extended to 5 minutes on AoY.
MagnificatDuration extended to 2.5 minutes.
Impositio Manus[AOY/Renewal Change] Affects the entire party similar to Magnificat.
GloriaDuration extended to 1 minute on AoY.
Slow PoisonAOY-exclusive version: Prevents the effect of Poison Deadly Poison, and Bleeding on a character. This does not cure existing status effects. It makes the characters immune to the effects. Notes: Yes, Slow Poison is the name, not Stop Poison.
AspersioDuration extended to 15 minutes on AoY.
Mace Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack. [Zealotry] Blvl >= 100, [Divine Protection], [Demon Bane] and [Mace Mastery] is maxed, gain additional Critical + 1 and Critical Damage +3% per level.
Turn UndeadImproved formula for failed exorcism.
Magnus Exorcismus[Exorcism Rites] Blvl >= 100, Base INT/DEX >= 99, [Turn Undead] and [Magnus Exorcismus] is maxed, additional +70% on base skillratio. Lux Anima changes the element to Shadow.
BasilicaDuration for Lv5 changed to 10mins. [Odin's Aegis] Blvl >= 105, [Meditatio] and [Basilica] are maxed, also buffs party members.
Sniper
Sniper
Double Strafe[Arrow Experiment] Blvl >= 100, additional +100% skillratio.
Owl's Eye[Night Eye] Blvl >= 90, additional +1 DEX per level of skill.
Improve Concentration[Wind Marshal] Blvl >= 103, bonus is now 6/7/8/9/10/11/12/13/14/15%
Land MineAOY-exclusive version: Sets an earth elemental trap with a 3x3 range which will explode once an enemy steps on it. Damage increases according to skill level, caster's Base Level, and INT. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap.
Blitz BeatAOY-exclusive version: Commands Falcon to attack a targeted and surrounding enemies in an 3x3 area. The Falcon's damage is increased by the owner's AGI and LUK. The skill level also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow class weapon, which will be increased based on your LUK. The Falcon's Attack Range is 3 cells plus the level of Vulture's Eye skill.
Freezing TrapAOY-exclusive version: Sets a water elemental trap with a 3x3 range which will damnage and freeze an enemy once it has been triggered. A trap that has not been stepped on is released after the duration expires and returns the Traps. Consumes 2 Traps.
Steel CrowAOY-exclusive version: Increases the damage inflicted by Falcon.
Blast MineAOY-exclusive version: Sets a wind elemental trap with a 3x3 range that will automatically explode after a specific time period determined by the level of the skill. Consumes 2 Traps.
Claymore TrapAOY-exclusive version: Sets a fire elemental trap which will inflict splashed damage in an 5x5 area. Claymore Traps can be attacked to explode instantly. Consumes 2 Traps.
Sharp ShootingHit extended 1~5 cells behind original target. [Siege Kinetics] Blvl >= 105, Total LUK >= 140, [Sharp Shooting] and [Double Strafing] are maxed, hits are now 3x3 starting from the caster to the target, hitting all monsters on that line, even monsters in front of your target, also extending 1~5 cells behind your target.
Falcon AssaultNow a Wind AOE elemental attack. Damage scaling depends on Total INT, every point past 120 INT has diminishing returns on the additional damage. Added 1s Cast Time. Note: Damage = ((SkillLv*5)*(Steel Crow*3) +INT)*(Blitz Beat Lv)*(100+60*SkillLv)%
Paladin
Paladin
Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Two-Handed Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Faith[Odin's Defender] Blvl >= 116 and skill is maxed, additional HP +25%.
Spear Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Riding (Peco Peco Ride)[Knight Commander Status] If [Cavalier Mastery] is maxed, get the same movement speed as if you are mounted. You'd still need to be mounted for certain skills requiring you to be mounted like [Brandish Spear].
Holy Cross[Holy Prowess] Skill hits 3x if target is Undead or Demon. Lux Anima changes the element to Ghost outside GVG.
Spear Quicken[Reckless Holiness] Blvl >= 102, [Cavalier Mastery] and [Holy Cross] is maxed, and equipped with 2H Spear, gain +1 more hit for [Holy Cross].
Divine Protection[Temptation Resist] Blvl >= 103 and skill is maxed, additional Resist to Dark +5%.
Grand CrossRideword Hat effect enabled. Hits all mobs standing on the same stacked cell 3x. Lux Anima changes the element to Ghost outside GVG.
Shield Boomerang[Aerodynamic] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned.
Demon Bane[Conquered Shadow] Blvl >= 104 and skill is maxed, additional All Damage to Dark +5%
Reflect ShieldReflect damage is limited by your Max HP on AoY.
Defender (Defending Aura)[Desperation Defense] Blvl >= 120, Base VIT >= 99, 2H Weapon, equipped skill is maxed, can use [Defender] without shield at Lv1 effectivity but without the ASPD penalty.
Devotion (Sacrifice)[Odin's Devotee] All devoted players recover a percentage of their HP/SP per 5s depending on the skill level. 1%/1%/2%/2%/3%
Pressure (Gloria Domini)[Paragon's Duality] Blvl >= 105, Total STR >= 140, [Holy Cross] and [Pressure] are maxed, turned into ATK based, weapon weight now also affects the damage similar with [Spiral Pierce] at 20% efficiency. Blvl >= 105, Total INT >= 140, [Grand Cross] and [Pressure] are maxed, the first hit of [Pressure] will always hit all enemies 6x6 around the target, original target will still get the full 3 multi hits.
Shield Chain (Rapid Smiting)[Vanguard Prowess] Blvl >= 105, [Auto-Guard], [Defender], [Reflect Shield], [Shield Boomerang], [Shield Chain] are maxed, gives +1 additional hit on every 15 Total STR beyond 100 Total STR, maxing out at 175 STR (+5 additional hits).
Gospel (Battle Chant)Can move while skill is being used, movement at 50%. Buffs/Debuffs are now inflicted every 7s.
Sacrifice (Martyr's Reckoning)[Odin's Edict] Blvl >= 105, [Faith], [Divine Protection], [Demon Bane] and [Sacrifice] are maxed, Total VIT >= 130, Total AGI <= 50, HP cost is now 12% and additional 3 more hits available. If Blvl >= 120, every 20 Total VIT, increases HP cost by 1%, for every 10 Total VIT beyond 130, increases skill damage by x0.1
Creator
Creator
MammoniteZeny cost reduced by 50% on AoY.
DiscountCompletely removed old effect.
OverchargeCompletely removed old effect. Adds 50z per level on Mammonite cost.
Learning Potion (Potion Research)[Potent Flasks] Blvl >= 100, Base INT >= 99, [Learning Potion] is maxed, additional +50% more recovery from potions.
Summon Marine Sphere[Nautical Discharge] HP is now also scaled by any stat of the summoner * 40. Explosion is now also always triggered at the end of its move phase.
Axe Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Twilight Pharmacy IAOY-exclusive version: Consume 200 SP in order to make 200 attempts to create White Potions every 0.005 seconds. This skill has the same success rate as the Pharmacy skill and has a 3 second Casting Time that is unaffected by DEX. Each cast requires enough materials to craft 200 White Potions.
Pharmacy (Prepare Potion)Ranked [Red Slim Pot] and [Yellow Slim Pot] for top 1-10 increased potency from 50% to 100%. Ranked [White Slim Pot] now also recovers % of your HP depending on the rank. Normal crafted non-slim potions now just have +25% more potency (+50% previously).
Potion Pitcher[Potent Vials] Blvl >= 105, Total INT >= 120, [Learning Potion] is maxed, additional +50% healing to pitched normal potions.
Twilight Pharmacy IIAOY-exclusive version: This skill is only enabled with a Super Novice in the party. Consume 200 SP in order to make 200 attempts to create a White Slim Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill and has a 3 second Casting Time that is unaffected by DEX. Each cast requires enough materials to craft 200 White Slim Potions.
Demonstration (Bomb)[Imp's Blood] Can be used without [Bottle Grenade] but only does 40% of final damage. Now scales with MATK with +50% skillratio per level.
Twilight Pharmacy IIIAOY-exclusive version: This skill is only enabled with a Taekwon in the party. Consume 200 SP in order to create 100 Alcohol, 50 Acid Bottle and 50 Fire Bottle at once. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items.
Acid Terror[Acidic Coefficient] Can be used without [Acid Bottle] but only does 40% of final damage. [Aerodynamic] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned. Now forced-neutral; Lux Anima changes the element to Poison.
Bio Cannibalize[Paracelsus Doctrine] Blvl <= 60, 1 max spawn. Blvl <= 80, 2 max spawn. Blvl <= 100, 3 max spawn. Blvl <= 120, 4 max spawn. Assigned [Ranged Crit] role to Mandragora. Assigned [Ranged Tank] to Hydra. Assigned [Support] to Flora Assigned [Tank] to Parasite. Assigned [Magic Nuke] to Geographer. - Mandragora MaxHP = 1000 + 40/DEX, also inherits user's ATK(+HIT/2+CRITx4)/HITx2/CRITx10.
Acid DemonstrationNow forced-neutral. Can be used without the item requirements, but can't break armors/weapons/debuff on monsters. Attack dependency for skillratio reduced heavily on Skill Level, is now heavily dependent on Total INT, and target's Total VIT if used with requirements. Attack effectivity per skill level: 4% without and 7% with. 40% attack effectivity without, on max. 70% attack effectivity with, on max. Lux Anima changes the element to Poison outside GVG.
Stalker
Stalker
Double Attack[AOY/Renewal Change] Critical hits can be done with Double Attack on AoY. [Hidden Ones] For Thief classes, Swords can now also proc. Blvl >= 100, Katars can also proc [Double Attack].
EnvenomIncreased base mastery damage by 10. [Twin Fangs] Adds 40% chance of hitting twice if [Double Attack] is learned. Adds 5% more to chance per level of [Double Attack] learned.
Tunnel Drive (Stalk)[Land Glide] Blvl >= 115, Total AGI >= 130, normal movement speed gained when moving while using [Hide].
Snatcher (Gank)[Arcane Blood] Blvl >= 80 and [Snatcher] is maxed, adds 2% chance to drop various [Skill Scrolls] from Lv70 >= monsters. Every 20 Total DEX adds 1% to the drop chance.
Strip Helm[Helm Profanity] Blvl >= 105, Total INT >= 110, adds 20% to debuff.
Sword Mastery[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Double Strafe[Arrow Experiment] Blvl >= 100, additional +100% skillratio.
Strip Shield[Shield Profanity] Blvl >= 105, Total DEX >= 110, adds 10% to debuff.
Gangster Paradise (Slyness)[Tavern Culture] Recover 0.5% HP/SP per second if [Gangster's Paradise] is activated.
Back StabAOY-exclusive version: Back Stab teleports the caster immediatly behind the enemy to deal physical melee damage. This skill's accuracy depends on it's skill level. When used with a Bow class weapon this skill's damage is reduced by half. When equipped with a Dagger class weapon damage occurs twice. Back Stab can't be used when in Hiding status.
Strip Armor[Armor Profanity] Blvl >= 105, Total VIT >= 110, adds 20% to debuff.
Compulsion DiscountRemoved all Discount/Overcharge effects.
Strip Weapon[Weapon Profanity] Blvl >= 105, Total STR >= 110, adds 10% to debuff.
Reject Sword (Counter Instinct)Reflect damage is capped with Max HP. [Bladedancer Tactic] Blvl >= 115, Total STR >= 140, [Sword Mastery] is maxed, +4% Melee Damage per skill level on buff.
PreserveCan now be toggled.
Professor
Professor
Cold Bolt[Hail Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Lightning Bolt[Voltaic Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Fire Bolt[Flame Compression] Blvl >= 115, class is Wizard/High Wizard, 2H Staff equipped, can [Critical] at 1/3 crit chance, multihits are compressed into 1 single hit, skillratio stays the same. Lux Anima changes the element to Shadow.
Thunder Storm[Power Conduit] Blvl >= 106, Base INT >= 99, [Lightning Bolt] and [Thunder Storm] is maxed, 1H Staff equipped, +150% skillratio. Gain 25% chance to cast Lv10 [Lightning Bolt] on all targets hit by [Thunder Storm]. If class is Sage/Professor, gain additional +200% skillratio.
Advanced Book[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack. [Arcanist Codex] If any Book Type weapon is equipped, +15% skillratio to all [Elemental Bolts] per level of [Advanced Book]. Blvl >= 110, and still wearing a Book Type weapon, reduce all CAST TIME for all [Elemental Bolts] by 95%.
Dragonology[Dragon Lineage] Blvl >= 115 and Book Type weapon is equipped, INT +2 per level, +40% Magic Damage to. Dragons
Seismic Weapon[Stalactite Weapon] Doubles effect of buff if weapon element is earth prior to endow.
Frost Weapon[Freezing Weapon] Doubles effect of buff if weapon element is water prior to endow.
Lightning Loader[Volting Weapon] Doubles effect of buff if weapon element is lightning prior to endow.
Flame Launcher[Burning Weapon] Doubles effect of buff if weapon element is fire prior to endow.
Earth Spike[Geokinetic] Blvl >= 106, +600% skillratio.
Free Cast[Arcane Accumulation] Blvl >= 110, Total INT >= 160, Magic Damage of all spells +30% per 1s Cast Time. Blvl >= 120, Total INT >= 200, additional Magic Damage of all spells +20% on top of the previous effect per 1s Cast Time. Your casting will always be [Interruptible] regardless of gear/item effect.
Deluge[Full Torrent] Blvl >= 105, +15% additional Water Damage.
Violent Gale[Full Aero] Blvl >= 105, +15% additional Wind Damage.
Volcano[Full Eruption] Blvl >= 105, +15% additional Fire Damage.
Heaven's Drive[Geobranding] Blvl >= 108, +400% skillratio.
Spider Web (Fiber Lock)Changed to x1.5 and added Poison Element.
Indulge[Lifestream Research] Blvl >= 100, Total VIT >= 120 and [Indulge] is maxed, every 10 Total DEX, -1% to HP Cost, maxing out at 100 Total DEX.
Double Casting[Red Magic Junction] Blvl >= 115, Total INT+DEX >= 250, [Lightning Bolt], [Cold Bolt] and [Heaven's Drive] are maxed, adds [Diamond Dust], [Varetyr Spear] and [Earth Grave] that can be doublecast. 8% chance per skill level for these skills.
Memorize (Foresight)Decreased cast time to 1.5s [Mental Fluency] Blvl >= 100, charges are doubled. Now also displays a visual effect if the last charge was already used.
Soul Burn[Qi Element] If used on PVE, deals 100% of MATK as Neutral Elemental Magic Damage on the target. Additional skillratio is added depending on 12.5% of your Max SP, maxing out +1000% skillratio. Cooldown of 0.5s per skill level is imposed. Deals 2 hits per skill level (10 at level 5).
Mind BreakerCompletely reworked as a full debuff.
Champion
Champion
Divine Protection[Temptation Resist] Blvl >= 103 and skill is maxed, additional Resist to Dark +5%.
TeleportLevel 1 skips the menu window + teleport instantly.
Increase AgilityDuration extended to 5 minutes on AoY.
BlessingDuration extended to 5 minutes on AoY.
Demon Bane[Conquered Shadow] Blvl >= 104 and skill is maxed, additional All Damage to Dark +5%
AngelusDuration extended to 5 minutes on AoY.
Iron Hand[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Triple Attack[Vagabond Fists] Blvl >= 100, Knuckle weapon equipped, [Triple Attack] and [Iron Hand] is maxed, +50% to skillratio and granting more depending on Total STR and DEX.
Chain Combo[Echo Fists] Blvl >= 102, Knuckle weapon equipped, [Triple Attack], [Iron Hand], [Chain Combo] is maxed, +50% to skillratio and granting more depending on Total STR and DEX.
Combo Finish[Finishing Fists] Blvl >= 105, Knuckle weapon equipped, [Triple Attack], [Iron Hand], [Chain Combo] and [Combo Finish] is maxed, grants more skillratio depending on Total STR and DEX.
Body Relocation[Shunpo] If current spirit spheres are more than 10, SP Cost is converted to HP Cost (x10 of SP Cost).
Palm Strike+3% more to skillratio per 3 Total STR.
Tiger Fist+5% more to skillratio for every 1 Total STR.
Chain Crush Combo+3% more to skillratio for every 1 Total AGI.
Clown
Clown
Double Strafe[Arrow Experiment] Blvl >= 100, additional +100% skillratio.
Owl's Eye[Night Eye] Blvl >= 90, additional +1 DEX per level of skill.
Improve Concentration[Wind Marshal] Blvl >= 103, bonus is now 6/7/8/9/10/11/12/13/14/15%
Musical Lesson[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Drum of Battlefield[Tune of War] Blvl >= 102, can be casted without a partner. Blvl >= 120, Base STR >= 99, [Drum of Battlefield] and [Bragi's Poem] is maxed, additional ATK +50. Notes: Does not show in status window.
Eternal Chaos[Tune of Havoc] Blvl >= 103, can be casted without a partner. Blvl >= 115, debuff on self is now only 50%.
Mr. Kim A Rich Man[Experience Debt] Blvl >= 100, additional +10% EXP per level.
Arrow VulcanNow an AOE 3x3 at all levels
Gypsy
Gypsy
Double Strafe[Arrow Experiment] Blvl >= 100, additional +100% skillratio.
Owl's Eye[Night Eye] Blvl >= 90, additional +1 DEX per level of skill.
Improve Concentration[Wind Marshal] Blvl >= 103, bonus is now 6/7/8/9/10/11/12/13/14/15%
Dancing Lesson[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Please Don't Forget Me[Heartbreaker] Blvl >= 100, [Dancing Lesson] and [Please Don't Forget Me] is maxed, can be used outside PVP/Siege Mode, if used this way, 60s CD is imposed.
Service For You[Seductive Doctrine] Holy Job Classes only take half of the effect for the SP increase. Assassins, Rogues, and Hunters gain double the effect for SP increase.Other job classes take the normal effect.
Drum of Battlefield[Tune of War] Blvl >= 102, can be casted without a partner. Blvl >= 120, Base STR >= 99, [Drum of Battlefield] and [Bragi's Poem] is maxed, additional ATK +50. Notes: Does not show in status window.
Eternal Chaos[Tune of Havoc] Blvl >= 103, can be casted without a partner. Blvl >= 115, debuff on self is now only 50%.
Mr. Kim A Rich Man[Experience Debt] Blvl >= 100, additional +10% EXP per level.
Arrow VulcanNow an AOE 3x3 at all levels
Rune Knight
Rune Knight
Rune MasteryRunes now come from monster hunting instead of crafting: base chance 0.05%, level-based bonus up to +0.55%, and +0.01% to +0.10% from Rune Mastery. Runes can be used by other classes at reduced effect, and Lux Anima alters selected skill elements.
Enchant Blade[AOY Change] Now gives raw MATK: +10 per level, up to +100 at level 10.
Dragon BreathScaling now uses INT+VIT instead of HP/Base Level, Dragon Training adds +3% damage per level, SP cost is 80, and the skill gains additional cast time plus +0.5s ACD. Turisus can endow Holy and Lux Anima can endow Shadow, with Lux Anima taking priority.
Dragon Breath - WaterScaling now uses INT+VIT instead of HP/Base Level, Dragon Training adds +3% damage per level, SP cost is 80, and the skill gains additional cast time plus +0.5s ACD. Asir can endow Ghost and Lux Anima can endow Neutral, with Lux Anima taking priority.
Mechanic
Mechanic
Axe Training[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
FAW Silver SniperFAW stats now scale from caster HP, Base Level, stats, ATK, and DEF; gains +10000 HP at Blvl >= 120; selects extra physical skills by Total STR; and max spawned scales by Total DEX from 1 to 4.
FAW Magic DecoyFAW stats now scale from caster SP, Base Level, stats, MATK, and DEF; single-target casts have no cast time; elemental skill tables scale by Total INT; and max spawned scales by Total DEX from 1 to 4.
Warlock
Warlock
RadiusFixed cast time reduction changed to variable cast time reduction and now works on every skill. Levels give range +1/+2/+3 and Casting Time -10%/-20%/-30%.
Ranger
Ranger
Aimed BoltCan crit while Fear Breeze is active at half crit chance; skillratio rebalanced to ATK 640%-1000%. Musical weapons can use it.
Arrow StormCan crit while Fear Breeze is active at half crit chance; skillratio rebalanced to ATK 400%-2200% with a 9x9 AoE.
Fear BreezeTrigger chance buffed for auto-attack builds, scaling from 12% to 60% and up to +1~4 extra attacks.
UnlimitReworked into a 150s, 180s-cooldown chance proc for multiplied ranged damage. Chance is 5% per skill level plus +1% per 8 Total DEX, capped at 200 Total DEX; levels apply x1.5-x3.5.
Genetic
Genetic
Sword Training[Transcend] Blvl >= 110, gain Base ATK half of the mastery attack.
Mix CookingSuccess now uses Base Level, Job Level, and Alchemist-tree skill levels instead of individual stats. All Alchemical Stones in inventory add +15% flat brewing chance; item difficulty still applies.
Special PharmacySuccess now uses Base Level, Job Level, Pharmacy, and Learning Potion instead of individual stats. All Alchemical Stones in inventory add +25% flat brewing chance.
Sura
Sura
Tiger CannonAdds more damage against higher-level targets, with stronger HP/SP multiplier for AoY's lower HP pool. Levels scale from 12% MaxHP/6% MaxSP to 30% MaxHP/15% MaxSP.
Gate of HellMissing HP contribution in the normal calculation is tripled, but damage stops increasing below 20% HP.
Maestro
Maestro
Dance with WargFixed Cast Time reduction converted to Casting Time reduction. Levels scale 11x11-19x19 AoE, Casting Time -30% to -70%, Attack Speed +5% to +25%, and Ranged Damage +1% to +5%.
Song of DestructionUsable outside PVP/GVG, duration reduced to 5s, cooldown 60s, and no longer requires another performer. Doubles damage to enemies in range.
Sorcerer
Sorcerer
Fire WalkAdds +5% chance per skill level to autocast Lv5 Fire Bolt on targets hit.
Electric WalkAdds +5% chance per skill level to autocast Lv5 Lightning Bolt on targets hit.
Wanderer
Wanderer
Dance with WargFixed Cast Time reduction converted to Casting Time reduction. Levels scale 11x11-19x19 AoE, Casting Time -30% to -70%, Attack Speed +5% to +25%, and Ranged Damage +1% to +5%.
Song of DestructionUsable outside PVP/GVG, duration reduced to 5s, cooldown 60s, and no longer requires another performer. Doubles damage to enemies in range.

